StarCraft II is finally being released tomorrow, and as you can imagine, it’s quite a big deal for PC gamers. With data last collected on the 24th of July, pre-orders of the highly anticipated RTS have exceeded 800,000 units (this data was only collected in the Americas).
Obviously, 800,000 isn’t going to be the exact number of units sold on day one. There is still a significant section of the user base that either did not pre-order a physical copy of StarCraft II, or are planning to purchase it digitally. With this in mind, it’s estimated that worldwide sales during the first week of release will exceed three million units, and that by the end of 2010 worldwide sales will be close to eleven million.
Since these numbers are only estimates, it’s wise to take them with a grain of salt. No one will be able to accurately predict fan reaction until the general public is given access to the full game tomorrow.
Specifically, it’s difficult to judge how South Korea will react to StarCraft II. With no LAN support, the tournament scene will be forced to adapt to the mandatory Battle.net connection–something that many (both in South Korea and the rest of the world) are not supportive of. Tournaments are one of the main draws to the popularity of StarCraft in South Korea, and with the original game selling 5 million units in this single country out of the total 11 million units worldwide, their acceptance is crucial to overall sales.