Bulletstorm is shaping up to be a great game. It’s not going to be just your typical FPS. There is a lot about the game that will be different than what’s already out there today, and quite frankly — that’s great. However, Bulletstorm did have co-op play, but it was unfortunately–for co-op fans–canceled. Recently Cliff Bleszinski explained why they removed the co-op element from the game.
First off, it was in there at one point and it actually worked, but we found that the game shifted from being this kind of puzzle shooter into essentially this downhill skiing simulator, where people were seeing how fast they could get to the bottom of the mountain. Really the game just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn’t set up as many skillshots. So when we made the decision to go straight campaign, it gave us the chance to put in one-offs that could only be controlled by one player, like the giant robotic dinosaur, where you don’t have to worry about Player 2, or slow motion one-offs that could only occur in a single player game.
Makes sense when you step back and look at it. There are a lot of games that have cooperative modes, but they lose that same appeal the singleplayer offers. When you think about it, look at games like Halo, or even Gears of War. While the cooperative is great, it often takes away from the overall experience and–as Bleszinkski said–keeps players in a race, or are distracted from what’s going on around them.
Although, it’s a double edge sword. Cooperative gameplay can be great when you don’t feel like being forever alone. However, it looks like we’ll have to make due without it this time around. Personally, I think I’d rather play Bulletstorm as a singleplayer experience. Whatever the case, Bulletstorm is set to release Tuesday the 22nd.
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