Not a lot of people know that SEGA is working on a Kinect horror game. It was announced at Tokyo Game Show with a release date of Spring 2011. Well Spring 2011 is here, and the ESRB has released its rating for the game, which gives us some hints at what the game will involve, since we have not hear a single thing about this game.
Rise of Nightmares sounds like a great game, it has that House of the Dead feel, and is being made by the same company. So that is a huge plus for gamers out there. We get a very bloody and gory game with cussing and suggestive images/dialogue. Which when added together sounds like a great game.
Now the ESRB rating for the game has since vanished, but thanks to the internet, someone captured and saved it.
This is a horror-adventure game in which players assume the role of an American tourist who must rescue his wife from a deranged scientist. From a first-person perspective, players use brass knuckles, knives, hatchets, and chainsaws to kill zombie-like creatures and disfigured monsters inside a mansion environment. Combat is highlighted by exaggerated sprays of blood, and damage often results in dismemberment or decapitation—stray body parts sometimes litter the ground.
Some sequences and cutscenes depict more intense acts of violence: a man screams loudly as spikes impale his body; a restrained character’s hand is chopped off before he is killed; a character (cut in half) crawls away in a pool of blood; a soldier is ripped apart by a monster, causing blood to stain the screen. During the course of the game, some female creatures are depicted in revealing outfits (e.g., “pasties” that partially cover their breasts); in one sequence, a woman sits on the central character’s chest and engages in suggestive dialogue (e.g., “Oh, how I’ve thought of this—night after night. How I’ve missed these lips.”). Dialogue also includes phrases such as “Best sex of my life.”/”Worst sex of my life,” “f–k,” and “s–t.”
I don’t know about you, but this game sounds like a pretty fun game to play. One that brings back that arcade feel we all had when we played House of the Dead all those times.