In a post made to the Bioware blog, Bioware Montreal studio director Yanick Roy made a brief introduction for himself before getting on to some interesting news regarding the studio’s previous work on the Mass Effect series and the big undertaking about to take place.
Roy made it clear that the Montreal studio was no stranger to the Mass Effect series, being key parts of growing and growing parts of the game series, many cinematics in ME2 and the tall task of the entire multiplayer for ME3 among them. They contributed more and more and as Shepard’s story concluded in Mass Effect 3 and now look prepared to oversee the main development of Mass Effect 4.
Not many details were shared on just what that entails, but they made it clear that the studio in charge will be his crew in Montreal with the lesser contributions coming from Edmonton, the previous leaders. Of course, that doesn’t mean key pieces like Casey Hudson won’t return. In the post, Roy makes sure to assure fans of the original trilogy won’t find a wildly different direction for the game.
“To ensure a proper and effective transition, we’ll continue to be supported by the Edmonton studio through the game’s development, working with and learning from them on some critical initiatives. On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game. We all care very much about Mass Effect and make our decisions based on what’s best for the game.”
Since the game is still early in production, not much could be said about the details of the game aside from the inclusion of the Frostbite engine and many elements from Dragon Age III coming over to help broaden the experience.
Roy makes sure to reassure those feverish Mass Effect fans that while there is a lot of new direction, they can hopefully still bring everything that makes Mass Effect great back.
“The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”
So hopefully the Mass Effect loving among us can take some solace in what should be some changes that add, not subtract, from the experience.
That said, it should be interesting to see how a fourth Mass Effect fairs when given a new studio, new engine, and most uniquely a new protagonist. They’ve already made it clear in a statement with VG24/7 that the new guy will most definitely not be a case of “meet the new boss, same as the old boss,” and we can only hope that doesn’t harm the series.
Of course, we’ll keep you abreast of any Mass Effect 4 news that comes our way and we hope to hear more details as development continues.